Abstract
Volume texture techniques can generate fine-scale geometric details on a surface. Therefore, these techniques have been broadly applied to render complex scenes such as forests and fur. Previous researchers mainly focus on the resulting geometry from volume texture mapping and the parameters for mapping the textures need to be pre-defined. In this paper, we visualize the mapping process in an animated way. During the animated mapping process, the parameters of the textures can be adjusted by the user for different regions on the surface in real time. The visualization and the real-time feedback facilitate the editing of the volume textures. In addition, the concept of animated mapping may also be applied to generating scenes such as the growth of forests.
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Shen, R. (2010). Animated Volume Texture Mapping for Complex Scene Generation and Editing. In: Taylor, R., Boulanger, P., Krüger, A., Olivier, P. (eds) Smart Graphics. SG 2010. Lecture Notes in Computer Science, vol 6133. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-13544-6_4
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DOI: https://doi.org/10.1007/978-3-642-13544-6_4
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-13543-9
Online ISBN: 978-3-642-13544-6
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