Abstract
This paper presents a proposal of software architecture to assist in the development of Virtual Reality applications for mobile devices based on context adaptation techniques. The aim of this solution is to offer support to Virtual Reality context appropriateness to be used by different mobile devices in accordance with their individual limitations. This adaptation is dynamically performed by the proposed solution without the need for user interaction, providing Virtual Reality content portability for mobile applications.
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Barbosa Dias Júnior, J., Silva, A.D., Fernando Braga Lope, L., Filgueiras Damasceno, E., Cardoso, A., Afonso Lamounier Júnior, E. (2010). A Software Architecture for Adapting Virtual Reality Content to Mobile Devices . In: Zeadally, S., Cerqueira, E., Curado, M., Leszczuk, M. (eds) Future Multimedia Networking. FMN 2010. Lecture Notes in Computer Science, vol 6157. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-13789-1_16
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DOI: https://doi.org/10.1007/978-3-642-13789-1_16
Publisher Name: Springer, Berlin, Heidelberg
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