Skip to main content

Sketch-Based 3D Face Modeling for Virtual Character

  • Chapter
Transactions on Edutainment IV

Part of the book series: Lecture Notes in Computer Science ((TEDUTAIN,volume 6250))

  • 1487 Accesses

Abstract

It is very important for virtual character designers to generate 3D face models interactively and creatively in real-time. This paper investigates the use of sketch-based interface in 3D face modeling and focuses on how to map 2D sketchy features onto a 3D model. A mapping mechanism on the basis of contour lines is proposed. Representative points of the input are extracted, which retain the global and local shape originalities. Then the outer and inner contours are extracted automatically from a given 3D face model (as a template model), and a set of feature points are determined according to the 2D representative points. The displacements between the 2D representatives and the 3D feature points are calculated and used as the control parameters of model deformation. A novel face model is finally created by means of deforming the given model. The experiments show the efficiency and effectiveness of our approaches.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Parke, F.: Computer generated animation of faces. In: Proc. ACM National Conference, pp. 451–457. ACM, New York (1972)

    Google Scholar 

  2. Deng, Z., Noh, J.Y.: Computer facial animation: A survey. Data-Driven 3D Facial Animations, pp. 1–28. Springer, Heidelberg (2007)

    Google Scholar 

  3. Zha, H.B., Wang, P.: Realistic face modeling by registration of 3D mesh models and multi-view color images. In: Proc. of the 8th Int’l. Conf. Computer Aided Design and Computer Graphics, pp. 217–222. Welfare Printing Limited, Macao (2003)

    Google Scholar 

  4. Guenter, B., Grimm, C., Wood, D., Malvar, H., Pighin, F.: Making Faces. In: Proceedings of ACM SIGGRAPH 1998, pp. 55–66. ACM, New York (1998)

    Google Scholar 

  5. Liu, Z., Zhang, Z., Jacobs, C., Cohen, M.: Rapid Modeling of Animated Faces From Video. Technical Report, Microsoft Research (1999)

    Google Scholar 

  6. Maya: Autodesk Inc., http://www.autodesk.com/maya

  7. Olsen, L., Samavati, F.F., Costa Sousa, M., Jorge, J.: Sketch-based modeling: A survey. Computer & Graphics 33(1), 85–103 (2009)

    Article  Google Scholar 

  8. Blanz, V., Vetter, T.: Face recognition based on fitting a 3D morphable model. IEEE Transactions on Pattern Analysis and Machine Intelligence 25(9), 1063–1074 (2003)

    Article  Google Scholar 

  9. Nataneli, G., Faloutsos, P.: Sketching Facial Expressions. In: ACM SIGGRAPH 2007 sketches, article No. 60 (2007)

    Google Scholar 

  10. Gunnarsson, O., Maddock, S.: A Statistically-Assisted Sketch-Based Interface for Creating Arbitrary 3-dimensional Faces. In: Proc. Theory and Practice of Computer Graphics 2007 (2007)

    Google Scholar 

  11. Igarashi, T., Matsuoka, S., Tanaka, H.: Teddy: a sketching interface for 3d freeform design. In: Proceedings of the SIGGRAPH 1999, pp. 409–416. ACM, New York (1999)

    Chapter  Google Scholar 

  12. Chang, E., Jenkins, O.C.: Sketching articulation and pose for facial animation. In: Data-Driven 3D Facial Animation, pp. 132–144. Springer, Heidelberg (2007)

    Google Scholar 

  13. Sezgin, T.M., Davis, R.: Scale-space based feature point detection for digital ink. In: Making pen-based interaction intelligent and natural, AAAI fall symposium (2004)

    Google Scholar 

  14. Sun, Z., Liu, J.: Informal user interfaces for graphical computing. In: Tao, J., Tan, T., Picard, R.W. (eds.) ACII 2005. LNCS, vol. 3784, pp. 675–682. Springer, Heidelberg (2005)

    Chapter  Google Scholar 

  15. Sklansky, J., Gonzalez, V.: Fast Polygonal Approximation of Digitized Curves. Pattern Recognition 12, 327–331 (1980)

    Article  Google Scholar 

  16. http://www.kevman3d.com/images.asp?section=3dwip&id=3

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2010 Springer-Verlag Berlin Heidelberg

About this chapter

Cite this chapter

Jiang, W., Sun, Z. (2010). Sketch-Based 3D Face Modeling for Virtual Character. In: Pan, Z., Cheok, A.D., Müller, W., Zhang, X., Wong, K. (eds) Transactions on Edutainment IV. Lecture Notes in Computer Science, vol 6250. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-14484-4_18

Download citation

  • DOI: https://doi.org/10.1007/978-3-642-14484-4_18

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-14483-7

  • Online ISBN: 978-3-642-14484-4

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics