Abstract
In this paper we present a real-time interactive system for making facial makeup of Peking Opera. First, we analyze the process of drawing facial makeup and characteristics of the patterns used in it, and then construct a SVG pattern bank based on local features like eye, nose, mouth, etc. Next, we pick up some SVG patterns from the pattern bank and composed them to make a new facial makeup. We offer a vector-based free form deformation (FFD) tool to edit patterns and, based on editing, our system creates automatically texture maps for a template head model. Finally, the facial makeup is rendered on the 3D head model in real time. Our system offers flexibility in designing and synthesizing various 3D facial makeup. Potential applications of the system include decoration design, digital museum exhibition and education of Peking Opera.
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References
FaceFilter Studio 2, http://www.reallusion.com/facefilter
Virtual MakeOver, http://www.dailymakeover.com/makeover/virtualMakeover
Makeup Pilot, http://www.colorpilot.com/makeup.html
VirtualFashion Professional, http://www.virtual-fashion.com
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Cai, F., Yu, J. (2010). A Real-Time Interactive System for Facial Makeup of Peking Opera. In: Pan, Z., Cheok, A.D., Müller, W., Zhang, X., Wong, K. (eds) Transactions on Edutainment IV. Lecture Notes in Computer Science, vol 6250. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-14484-4_21
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DOI: https://doi.org/10.1007/978-3-642-14484-4_21
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