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A Glissade on the Learning Curve: Multi-adaptive Immersive Educational Games

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Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 6249))

Abstract

A major advantage of educational computer games is seen in their enormous intrinsic motivational potential. However, exploiting this potential can only occur with a very strong consideration of individual states, traits, and preferences. A crucial role in this respect plays the attempt to provide individual learners/gamers with appropriate personalized interventions, either in the form personalized feedback or hinting or in the form of smooth alterations of the game (e.g., its storyline, its pace, or its difficulty). This short paper introduces the 80Days project and its ideas for gathering the necessary information from the learners in an embedded, non-invasive way. In addition, we shown our approach to adequate, highly personalized educational interventions within the virtual game worlds, making the “glissade on the learning curve” more fun and more effective.

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© 2010 Springer-Verlag Berlin Heidelberg

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Kickmeier-Rust, M.D., Steiner, C.M., Mattheiss, E., Albert, D. (2010). A Glissade on the Learning Curve: Multi-adaptive Immersive Educational Games. In: Zhang, X., Zhong, S., Pan, Z., Wong, K., Yun, R. (eds) Entertainment for Education. Digital Techniques and Systems. Edutainment 2010. Lecture Notes in Computer Science, vol 6249. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-14533-9_37

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  • DOI: https://doi.org/10.1007/978-3-642-14533-9_37

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-14532-2

  • Online ISBN: 978-3-642-14533-9

  • eBook Packages: Computer ScienceComputer Science (R0)

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