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Creation of Tree Models from Freehand Sketches by Building 3D Skeleton Point Cloud

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Entertainment for Education. Digital Techniques and Systems (Edutainment 2010)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 6249))

Abstract

Virtual trees are widely used in computer games, cartoons, and internet. In this paper, we propose a new method for tree modeling from sketches. The user draws several strokes to mark up main structures and crown silhouettes of a tree on two images as inputs, a realistic 3D tree can be constructed from sketches automatically and quickly. At first, a point cloud made up of approximate 3D skeleton points is built from sketches. Main branches are constructed by converting a 2D sketch into 3D using the point cloud as shape guidance. The whole tree is completed by adding small branches and leaves. We have demonstrate this method on a variety of examples.

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© 2010 Springer-Verlag Berlin Heidelberg

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Liu, J., Zhang, X., Li, H., Dai, M. (2010). Creation of Tree Models from Freehand Sketches by Building 3D Skeleton Point Cloud. In: Zhang, X., Zhong, S., Pan, Z., Wong, K., Yun, R. (eds) Entertainment for Education. Digital Techniques and Systems. Edutainment 2010. Lecture Notes in Computer Science, vol 6249. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-14533-9_63

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  • DOI: https://doi.org/10.1007/978-3-642-14533-9_63

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-14532-2

  • Online ISBN: 978-3-642-14533-9

  • eBook Packages: Computer ScienceComputer Science (R0)

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