Abstract
For the creation of a virtual 3D creature it is necessary an underlying structure that provides to it some desired capabilities. One of our main research objectives is creating a virtual 3D creature that resembles human behavior in an actual environment. In this paper, we propose a cognitive architecture inspired in the recent findings of the neuroscience which will represent the underlying structure for implementing virtual 3D creatures with human-like capabilities. Those virtual creatures will be useful to study human behavior in actual environments by means of simulations.
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Rodríguez, F., Galvan, F., Ramos, F., Castellanos, E., García, G., Covarrubias, P. (2010). A Cognitive Architecture Based on Neuroscience for the Control of Virtual 3D Human Creatures. In: Yao, Y., Sun, R., Poggio, T., Liu, J., Zhong, N., Huang, J. (eds) Brain Informatics. BI 2010. Lecture Notes in Computer Science(), vol 6334. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-15314-3_31
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DOI: https://doi.org/10.1007/978-3-642-15314-3_31
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-15313-6
Online ISBN: 978-3-642-15314-3
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