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Supporting Reflection in an Immersive 3D Learning Environment Based on Role-Play

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Part of the book series: Lecture Notes in Computer Science ((LNPSE,volume 6383))

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Abstract

This paper presents a framework for creating and conducting serious games. It focuses on role-playing game based learning scenarios in 3D environments. The feasibility of the presented approach is demonstrated by a training scenario for apprenticeship job interviews. Based on the assumption that reflection phases as an important part of successful learning processes are to be adequately supported, we show how phases of immersion during the role-play are connected to separate phases of reflection.

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© 2010 Springer-Verlag Berlin Heidelberg

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Malzahn, N., Buhmes, H., Ziebarth, S., Hoppe, H.U. (2010). Supporting Reflection in an Immersive 3D Learning Environment Based on Role-Play. In: Wolpers, M., Kirschner, P.A., Scheffel, M., Lindstaedt, S., Dimitrova, V. (eds) Sustaining TEL: From Innovation to Learning and Practice. EC-TEL 2010. Lecture Notes in Computer Science, vol 6383. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-16020-2_51

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  • DOI: https://doi.org/10.1007/978-3-642-16020-2_51

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-16019-6

  • Online ISBN: 978-3-642-16020-2

  • eBook Packages: Computer ScienceComputer Science (R0)

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