Abstract
This paper presents a framework for creating and conducting serious games. It focuses on role-playing game based learning scenarios in 3D environments. The feasibility of the presented approach is demonstrated by a training scenario for apprenticeship job interviews. Based on the assumption that reflection phases as an important part of successful learning processes are to be adequately supported, we show how phases of immersion during the role-play are connected to separate phases of reflection.
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Malzahn, N., Buhmes, H., Ziebarth, S., Hoppe, H.U. (2010). Supporting Reflection in an Immersive 3D Learning Environment Based on Role-Play. In: Wolpers, M., Kirschner, P.A., Scheffel, M., Lindstaedt, S., Dimitrova, V. (eds) Sustaining TEL: From Innovation to Learning and Practice. EC-TEL 2010. Lecture Notes in Computer Science, vol 6383. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-16020-2_51
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DOI: https://doi.org/10.1007/978-3-642-16020-2_51
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-16019-6
Online ISBN: 978-3-642-16020-2
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