Abstract
In this article we present a new approach to teaching computer science - the evaluation and visual modeling of algorithms based on metaphorical forms - applied within the core of a virtual education system, the development module for computer-based lessons (LDS). We reveal the structure and characteristics of the teaching process that we implemented in the proposed system, students and their roles, applied teaching methods, solutions for evaluation and a case study on a lesson model. We presented the state of the art in this domain highlighting the advantages of the described solution set, and also possible extensions.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
The Lifelong Kindergarten group, http://llk.media.mit.edu/index.php
MIT Media Lab, http://www.media.mit.edu
The Intel Computer Clubhouse Network, http://www.computerclubhouse.org
Lego Mindstorms NXT, http://mindstorms.lego.com/en-us/default.aspx
PicoCricket computers, http://www.picocricket.com
Harbour, J.S.: Microsoft Visual Basic Game Programming for Teens, 2nd edn. Course Technology PTR (2007) ISBN-13: 978-1598633900
Adobe Authorware 7, http://www.adobe.com/products/authorware
Ko, A.J., Abraham, R., Beckwith, L., Blackwell, A., Burnett, M., Erwig, M., Lawrance, J., Lieberman, H., Myers, B., Rosson, M.B., Rothermel, G., Scaffidi, C., Shaw, M., Wiedenbeck, S.: The State of the Art in End-User Software Engineering. ACM Computing Surveys, http://faculty.washington.edu/ajko/papers/Ko2010EndUserSoftwareEngineering.pdf (accepted for publication)
Gretschel, M., Pulleyblank, W.R.: Mathematics of Operations Research. In: INFORMS, Linthicum, Maryland, USA, vol. 11(4), pp. 537–569 (1986) ISSN:0364-765X
Safta, D., Gorgan, D.: Recommendations For E-Learning Solutions Development And Evaluation. ICID: 900899, Revista Romana de Interactiune Om-Calculator (2), 105–110 (2009)
Curriculum for High school, Year I - Intensive informatics, http://www.edu.ro/index.php/articles/curriculum/c556+559+580+
Visual C++ Developer Center, http://msdn.microsoft.com/en-us/visualc/default.aspx
Open Graphics Library - The Industry’s Foundation for High Performance Graphics, http://www.opengl.org
OBJ Files - A 3D Object Format, http://people.sc.fsu.edu/~burkardt/data/obj/obj.html
Autodesk 3ds Max Products, http://usa.autodesk.com/adsk/servlet/pc/index?siteID=123112&id=13567426
Knuth, D.: The Art of Computer Programming, 3rd edn. Sorting and Searching, vol. 3. Addison-Wesley, Reading (1997) ISBN 0-201-89685-0
Cormen, T.H., Leiserson, C.E., Rivest, R.L., Stein, C.: Introduction to Algorithms, 2nd edn. MIT Press and McGraw-Hill (2001) ISBN 0-262-03293-7
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2010 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Safta, D., Gorgan, D. (2010). LDS: Computer-Based Lesson Development System for Teaching Computer Science. In: Leitner, G., Hitz, M., Holzinger, A. (eds) HCI in Work and Learning, Life and Leisure. USAB 2010. Lecture Notes in Computer Science, vol 6389. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-16607-5_15
Download citation
DOI: https://doi.org/10.1007/978-3-642-16607-5_15
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-16606-8
Online ISBN: 978-3-642-16607-5
eBook Packages: Computer ScienceComputer Science (R0)