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A Simple Intensity-Based Drama Manager

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Interactive Storytelling (ICIDS 2010)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 6432))

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Abstract

We have implemented an action-based role-playing game, called Wind’s End, that incorporates a simple, practical algorithm to enforce rising dramatic intensity during game play by controlling the choice of goals by nonplayer characters.

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References

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© 2010 Springer-Verlag Berlin Heidelberg

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Ramsley, C., Fugere, M., Pawson, R., Rich, C., O’Donnell, D. (2010). A Simple Intensity-Based Drama Manager. In: Aylett, R., Lim, M.Y., Louchart, S., Petta, P., Riedl, M. (eds) Interactive Storytelling. ICIDS 2010. Lecture Notes in Computer Science, vol 6432. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-16638-9_25

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  • DOI: https://doi.org/10.1007/978-3-642-16638-9_25

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-16637-2

  • Online ISBN: 978-3-642-16638-9

  • eBook Packages: Computer ScienceComputer Science (R0)

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