Skip to main content

Efficient GHA-Based Hardware Architecture for Texture Classification

  • Conference paper
Book cover Computational Collective Intelligence. Technologies and Applications (ICCCI 2010)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 6422))

Included in the following conference series:

  • 1043 Accesses

Abstract

This paper presents a novel hardware architecture based on generalized Hebbian algorithm (GHA) for texture classification. In the architecture, the weight vector updating process is separated into a number of stages for lowering area costs and increasing computational speed. Both the weight vector updating process and principle component computation process can also operate concurrently to further enhance the throughput. The proposed architecture has been embedded in a system-on-programmable-chip (SOPC) platform for physical performance measurement. Experimental results show that the proposed architecture is an efficient design for attaining both high speed performance and low area costs.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Gunter, S., Schraudolph, N.N., Vishwanathan, S.V.N.: Fast Iterative Kernel Principal Component Analysis. Journal of Machine Learning Research, 1893–1918 (2007)

    Google Scholar 

  2. Haykin, S.: Neural Networks and Learning Machines, 3rd edn. Pearson, London (2009)

    Google Scholar 

  3. Jolliffe, I.T.: Principal component Analysis, 2nd edn. Springer, Heidelberg (2002)

    MATH  Google Scholar 

  4. Karhunen, J., Joutsensalo, J.: Generalization of Principal Component Analysis, Optimization Problems, and Neural Networks. Neural Networks, 549–562 (1995)

    Google Scholar 

  5. Kim, K., Franz, M.O., Scholkopf, B.: Iterative kernel principal component analysis for image modeling. IEEE Trans. Pattern Analysis and Machine Intelligence, 1351–1366 (2005)

    Google Scholar 

  6. Lin, S.J., Hung, Y.T., Hwang, W.J.: Fast Principal Component Analysis Based on Hardware Architecture of Generalized Hebbian Algorithm. In: ISICA 2010. LNCS. Springer, Heidelberg (2010) (to be published)

    Google Scholar 

  7. Sanger, T.D.: Optimal unsupervised learning in a single-layer linear feedforward neural network. Neural Networks 12, 459–473 (1989)

    Article  Google Scholar 

  8. NIOS II Processor Reference Handbook, Altera Corporation (2010), http://www.altera.com/literature/lit-nio2.jsp

  9. Cyclone III Device Handbook, Altera Corporation (2010), http://www.altera.com/products/devices/cyclone3/cy3-index.jsp

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2010 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Lin, SJ., Hung, YT., Hwang, WJ. (2010). Efficient GHA-Based Hardware Architecture for Texture Classification. In: Pan, JS., Chen, SM., Nguyen, N.T. (eds) Computational Collective Intelligence. Technologies and Applications. ICCCI 2010. Lecture Notes in Computer Science(), vol 6422. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-16732-4_22

Download citation

  • DOI: https://doi.org/10.1007/978-3-642-16732-4_22

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-16731-7

  • Online ISBN: 978-3-642-16732-4

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics