Abstract
In this paper, an efficient method is proposed to produce photorealistic images of woven fabrics without material data such as the measured BRDFs. The proposed method is applicable both to ray tracer based offline renderers and to realtime applications such as games. In order to enhance the realism of cloth rendering, researchers have been utilizing the measured data of surface reflectance properties. Although the example-based approaches drastically enhance the realism of virtual fabric rendering, those methods have serious disadvantage that they require huge amount of storage for the various reflectance properties of diverse materials. The proposed method models the reflectance properties of woven fabric with alternating anisotropy and deformed MDF(microfacet distribution function). The experimental results show the proposed method can be successfully applied to photorealistic rendering of diverse woven fabric materials even in interactive applications.
Keywords
This research was supported by the MKE(Ministry of Knowledge Economy), Korea, under the ITRC(Information Technology Research Center) support program supervised by the NIPA(National IT Industry Promotion Agency) (NIPA-2010-(C-1090-1021-0006)).
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Kang, YM. (2010). Realtime Rendering of Realistic Fabric with Alternation of Deformed Anisotropy. In: Boulic, R., Chrysanthou, Y., Komura, T. (eds) Motion in Games. MIG 2010. Lecture Notes in Computer Science, vol 6459. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-16958-8_28
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DOI: https://doi.org/10.1007/978-3-642-16958-8_28
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