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Physical Activity Motivating Games

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Artificial Intelligence and Cognitive Science (AICS 2009)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 6206))

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Abstract

Contemporary lifestyle is becoming increasingly sedentary with no or little physical activity being carried out. The nature of sedentary activity is self-reinforcing, such that increasing physical and decreasing sedentary activity is difficult. We present a novel approach aimed at combating this problem in context of computer games. Rather than changing the amount of physical and sedentary activity, we propose a new game design, referred to as play, mate!, which leverages the engagement with games in order to motivate players to perform physical activity as part of playing [1]. In this demonstration we will showcase the application of the play, mate! design to the Neverball game.

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References

  1. Berkovsky, S., Bhandari, D., Kimani, S., Colineau, N., Paris, C.: Designing games to motivate physical activity. In: Proceedings of the 4th International Conference on Persuasive Technology. ACM, New York (2009)

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  2. Helmer, R.J.N., Mestrovic, M.A., Farrow, D., Lucas, S., Spratford, W.: Smart textiles: Position and motion sensing for sport, entertainment and rehabilitation. Advances in Science and Technology (2008)

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Berkovsky, S., Freyne, J., Coombe, M. (2010). Physical Activity Motivating Games. In: Coyle, L., Freyne, J. (eds) Artificial Intelligence and Cognitive Science. AICS 2009. Lecture Notes in Computer Science(), vol 6206. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-17080-5_30

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  • DOI: https://doi.org/10.1007/978-3-642-17080-5_30

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-17079-9

  • Online ISBN: 978-3-642-17080-5

  • eBook Packages: Computer ScienceComputer Science (R0)

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