Abstract
This paper presents the design, implementation, and lessons learned from developing a multi-surface VR visualization environment. The environment combines a head-tracked vertical VR display with a multi-touch table display. An example user interface technique called Shadow Grab is presented to demonstrate the potential of this design. Extending recent efforts to make VR more accessible to a broad audience, the work makes use of low-cost VR components and demonstrates how these can be combined in a multiple display configuration with low-cost multi-touch hardware, drawing upon knowledge from the rapidly growing low-cost/do-it-yourself multi-touch community. Details needed to implement the interactive environment are provided along with discussion of the limitations of the current design and the potential of future design variants.
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Coffey, D., Korsakov, F., Keefe, D.F. (2010). Low Cost VR Meets Low Cost Multi-touch. In: Bebis, G., et al. Advances in Visual Computing. ISVC 2010. Lecture Notes in Computer Science, vol 6454. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-17274-8_35
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DOI: https://doi.org/10.1007/978-3-642-17274-8_35
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-17273-1
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