Abstract
Mesh editing is a time-consuming and error prone process when changes must be manually applied to repeated structures in the mesh. Since mesh design is a major bottleneck in the creation of computer games and animation, simplifying the process of mesh editing is an important problem. We propose a fast and accurate method for performing region matching which is based on the manifold harmonics transform. We then demonstrate this matching method in the context of nonlocal mesh editing - propagating mesh editing operations from a single source region to multiple target regions which may be arbitrarily far away. This contribution will lead to more efficient methods of mesh editing and character design.
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McGraw, T., Kawai, T. (2010). A Spectral Approach to Nonlocal Mesh Editing. In: Bebis, G., et al. Advances in Visual Computing. ISVC 2010. Lecture Notes in Computer Science, vol 6453. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-17289-2_61
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DOI: https://doi.org/10.1007/978-3-642-17289-2_61
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-17288-5
Online ISBN: 978-3-642-17289-2
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