Skip to main content

Tuning Java to Run Interactive Multiagent Simulations over Jason

  • Conference paper
AI 2010: Advances in Artificial Intelligence (AI 2010)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 6464))

Included in the following conference series:

Abstract

Java-based simulation environments are currently used by many multiagent systems (MAS), since they mainly provide portability as well as an interesting reduction of the development cost. However, this kind of MAS are rarely considered when developing interactive applications with time response constraints. This paper analyses the performance provided by Jason, a well-known Java-based MAS platform, as a suitable framework for developing interactive multiagent simulations. We show how to tune both the heap size and the garbage collection of the Java Virtual Machine in order to achieve a good performance while executing a simple locomotion benchmark based on crowd simulations. Furthermore, the paper includes an evaluation of Jason’s performance over multi-core processors. The main conclusion derived from this work is that, by means of Java tuning, it is possible to run interactive MAS programmed using Jason.

This work has been jointly supported by the Spanish MEC and the European Commission FEDER funds, under grants Consolider-Ingenio 2010 CSD2006-00046 and TIN2009-14475-C04-04.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Bordini, R.H., Hübner, J.F., Wooldrige, M.: Programming Multi-Agent Systems in AgentSpeak using Jason. Wiley, Chichester (2007)

    Book  MATH  Google Scholar 

  2. Cortese, E., Quarta, F., Vitaglione, G.: Scalability and performance of JADE message transport system. In: AAMAS Workshop on AgentCities (2002)

    Google Scholar 

  3. Dobbyn, S., Hamill, J., O’Conor, K., O’Sullivan, C.: Geopostors: a real-time geometry/impostor crowd rendering system. ACM Trans. Graph. 24(3), 933–933 (2005)

    Article  Google Scholar 

  4. Duato, J., Yalamanchili, S., Ni, L.: Interconnection Networks: An Engineering Approach. Morgan Kaufmann, San Francisco (2002)

    Google Scholar 

  5. Fernández, V., Grimaldo, F., Lozano, M., Orduña, J.M.: Evaluating Jason for distributed crowd simulations. In: Proc. of the 2nd International Conference on Agents and Artificial Intelligence, vol. 2, pp. 206–211. INSTICC Press (2010)

    Google Scholar 

  6. Lozano, M., Morillo, P., Ordua, J.M., Cavero, V.: On the design of an efficient architercture for supporting large crowds of autonomous agents. In: Proceedings of IEEE 21th International Conference on Advanced Information Networking and Applications (AINA 2007), pp. 716–723 (2007)

    Google Scholar 

  7. Mulet, L., Such, J.M., Alberola, J.M.: Performance evaluation of open-source multiagent platforms. In: Proc. of the Fifth International Joint Conference on Autonomous Agents and Multiagent Systems, pp. 1107–1109. ACM, New York (2006)

    Chapter  Google Scholar 

  8. Nikolai, C., Madey, G.: Tools of the trade: A survey of various agent based modeling platforms. Journal of Artificial Societies and Social Simulation 12(2), 2 (2009)

    Google Scholar 

  9. Oracle Sun Depeloper Network. Java Tuning White Paper, 2010, http://java.sun.com/performance/reference/whitepapers/tuning.html

  10. Pelechano, N., Allbeck, J.M., Badler, N.I.: Virtual crowds: Methods, simulation, and control. Synthesis Lectures on Computer Graphics and Animation 3(1), 1–176 (2008)

    Article  Google Scholar 

  11. Reynolds, C.: Big fast crowds on ps3. In: Proc. of the 2006 ACM SIGGRAPH Symposium on Videogames, pp. 113–121. ACM, New York (2006)

    Google Scholar 

  12. Reynolds, C.W.: Flocks, herds and schools: A distributed behavioral model. In: SIGGRAPH 1987: Proc. of the 14th Annual Conference on Computer Graphics and Interactive Techniques, pp. 25–34. ACM, New York (1987)

    Chapter  Google Scholar 

  13. Shirazi, J.: Java Performance Tuning. O’Reilly, Sebastopol (2003)

    Google Scholar 

  14. Tobias, R., Hoffman, C.: Evaluation of free java-libraries for social-scientific agent based simulation. Journal of Artificial Societies and Social Simulation 7(1) (2004)

    Google Scholar 

  15. Treuille, A., Cooper, S., Popovic, Z.: Continuum crowds. In: SIGGRAPH 2006: ACM SIGGRAPH 2006 Papers, pp. 1160–1168. ACM, New York (2006)

    Google Scholar 

  16. Zhou, B., Zhou, S.: Parallel simulation of group behaviors. In: WSC 2004: Proceedings of the 36th Conference on Winter Simulation. Winter Simulation Conference, pp. 364–370 (2004)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2010 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Fernández-Bauset, V., Grimaldo, F., Lozano, M., Orduña, J.M. (2010). Tuning Java to Run Interactive Multiagent Simulations over Jason. In: Li, J. (eds) AI 2010: Advances in Artificial Intelligence. AI 2010. Lecture Notes in Computer Science(), vol 6464. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-17432-2_36

Download citation

  • DOI: https://doi.org/10.1007/978-3-642-17432-2_36

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-17431-5

  • Online ISBN: 978-3-642-17432-2

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics