Skip to main content

Using Empathy to Improve Human-Robot Relationships

  • Conference paper

Abstract

For robots to become our personal companions in the future, they need to know how to socially interact with us. One defining characteristic of human social behaviour is empathy. In this paper, we present a robot that acts as a social companion expressing different kinds of empathic behaviours through its facial expressions and utterances. The robot comments the moves of two subjects playing a chess game against each other, being empathic to one of them and neutral towards the other. The results of a pilot study suggest that users to whom the robot was empathic perceived the robot more as a friend.

This is a preview of subscription content, log in via an institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD   39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Measuring friendship quality in late adolescents and young adults: Mcgill friendship questionnaires. Canadian Journal of Behavioural Science 31(1), 130–132 (1999)

    Google Scholar 

  2. Empathy: Its ultimate and proximate bases. The Behavioral and brain sciences 25(1), 1–72 (2002)

    Google Scholar 

  3. Bickmore, T., Picard, R.: Establishing and maintaining long-term human-computer relationships. ACM Transactions on Computer-Human Interaction (TOCHI) 12(2), 327 (2005)

    Article  Google Scholar 

  4. Brave, S., Nass, C., Hutchinson, K.: Computers that care: investigating the effects of orientation of emotion exhibited by an embodied computer agent. Int. J. Hum.-Comput. Stud. 62(2), 161–178 (2005)

    Article  Google Scholar 

  5. Castellano, G., Leite, I., Pereira, A., Martinho, C., Paiva, A., McOwan, P.: It’s all in the game: Towards an affect sensitive and context aware game companion, pp. 1–8 (September 2009)

    Google Scholar 

  6. Cooper, B., Brna, P., Martins, A.: Effective affective in intelligent systems - building on evidence of empathy in teaching and learning. In: Paiva, A.C.R. (ed.) IWAI 1999. LNCS, vol. 1814, pp. 21–34. Springer, Heidelberg (2000)

    Chapter  Google Scholar 

  7. Goldstein, A.P., Michaels, G.Y.: Empathy: development, training, and consequences / Arnold P. Goldstein, Gerald Y. Michaels. L. Erlbaum Associates, Hillsdale (1985)

    Google Scholar 

  8. Hegel, F., Spexard, T., Vogt, T., Horstmann, G., Wrede, B.: Playing a different imitation game: Interaction with an Empathic Android Robot. In: Proc. 2006 IEEE-RAS International Conference on Humanoid Robots (Humanoids 2006), pp. 56–61 (2006)

    Google Scholar 

  9. Kidd, C., Breazeal, C.: Robots at home: Understanding long-term human-robot interaction. In: IEEE/RSJ International Conference on Intelligent Robots and Systems, IROS 2008, pp. 3230–3235. IEEE, Los Alamitos (2008)

    Chapter  Google Scholar 

  10. Krebs, D.L.: Altruism: An examination of the concept and a review of the literature. Psychological Bulletin 73(4), 258–302 (1970)

    Article  Google Scholar 

  11. Leite, I., Martinho, C., Pereira, A., Paiva, A.:icat: an affective game buddy based on anticipatory mechanisms. In: Padgham, L., Parkes, D.C., Müller, J., Parsons, S. (eds.) AAMAS, vol. (3), pp. 1229–1232. IFAAMAS (2008)

    Google Scholar 

  12. Paiva, A., Dias, J., Sobral, D., Aylett, R., Sobreperez, P., Woods, S., Zoll, C., Hall, L.E.: Caring for agents and agents that care: Building empathic relations with synthetic agents. In: AAMAS, pp. 194–201. IEEE Computer Society, Los Alamitos (2004)

    Google Scholar 

  13. Prendinger, H., Ishizuka, M.: The Empathic Companion: a Character-Based Interface That Addresses Users’ Affective States. Applied Artificial Intelligence 19(3-4), 267–285 (2005)

    Article  Google Scholar 

  14. Riek, L., Robinson, P.: Real-time empathy: Facial mimicry on a robot. In: Workshop on Affective Interaction in Natural Environments (AFFINE) at the International ACM Conference on Multimodal Interfaces (ICMI 2008). ACM, New York (2008)

    Google Scholar 

  15. Rodrigues, S., Mascarenhas, S., Dias, J., Paiva, A.: I can feel it too!: Emergent empathic reactions between synthetic characters. In: Proceedings of the International Conference on Affective Computing & Intelligent Interaction, ACII (2009)

    Google Scholar 

  16. van Breemen, A., Yan, X., Meerbeek, B.: icat: An animated user-interface robot with personality. In: Proceedings of the Fourth International Joint Conference on Autonomous Agents and Multiagent Systems, AAMAS 2005, pp. 143–144. ACM, New York (2005)

    Chapter  Google Scholar 

  17. Wispé, L.: History of the concept of empathy. Cambridge University Press, Cambridge (1987)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2011 ICST Institute for Computer Science, Social Informatics and Telecommunications Engineering

About this paper

Cite this paper

Pereira, A., Leite, I., Mascarenhas, S., Martinho, C., Paiva, A. (2011). Using Empathy to Improve Human-Robot Relationships. In: Lamers, M.H., Verbeek, F.J. (eds) Human-Robot Personal Relationships. HRPR 2010. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 59. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-19385-9_17

Download citation

  • DOI: https://doi.org/10.1007/978-3-642-19385-9_17

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-19384-2

  • Online ISBN: 978-3-642-19385-9

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics