Abstract
This chapter analyses the critical facts related to open course versus classical alternatives for learning and developing creative ideas in a social computing environment. The driving factors, the available tools and the barriers which hinder their utilisation will be discussed. The variables that will have a relevant impact will be analysed within the context of a model that explains this phenomenon. These new learning paradigms will be analysed within the context of learning and their evolution in the last decade.
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Notes
- 1.
According to this author, the former ‘have learnt with digital language of computers, video games and Internet’ while the latter ‘were not born into the digital world but have adopted later many or more aspects of new technologies,
- 2.
We are referring in this article for higher and professional education contexts.
- 3.
This author defined the term as ‘those employees who put knowledge to productive use’.
- 4.
Taxonomy is understood here as the hierarchical classification of human development in knowledge topic.
- 5.
See the web of InnoCentive July 2010.
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Albors-Garrigos, J., Carrasco, J.C.R. (2011). New Learning Paradigms: Open Course Versus Traditional Strategies. The Current Paradox of Learning and Developing Creative Ideas. In: White, B., King, I., Tsang, P. (eds) Social Media Tools and Platforms in Learning Environments. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-20392-3_4
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