Abstract
Despite advances in mobile computing technologies, end-user development has mainly focused on desktop applications. Fundamentally contrasting desktop applications, mobile applications should satisfy the changing needs and tasks of the users on the move, and usually have a strong affinity with the physical world surrounding the users. We illustrate the potentials of this novel area for end-user development through the case of city exploration and we discuss how the different techniques of tailoring, sharing of user-generated content and code, and service composition can be exploited by users to create a tailored city exploration.
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Floch, J. (2011). A Framework for User-Tailored City Exploration. In: Costabile, M.F., Dittrich, Y., Fischer, G., Piccinno, A. (eds) End-User Development. IS-EUD 2011. Lecture Notes in Computer Science, vol 6654. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-21530-8_20
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DOI: https://doi.org/10.1007/978-3-642-21530-8_20
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-21529-2
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