Skip to main content

Meta-design Blueprints: Principles and Guidelines for Co-design in Virtual Environments

  • Conference paper
Book cover End-User Development (IS-EUD 2011)

Part of the book series: Lecture Notes in Computer Science ((LNPSE,volume 6654))

Included in the following conference series:

Abstract

Meta-design is defined as a conceptual framework that allows end-users to create contents by using socio-technological infrastructures in which people can actively participate. Despite the fact that the foundations for meta-design are well known, it is still an abstract concept lacking of suitable design artifacts to guide its application. The aim of this paper is to analyze the concept of meta-design in order to define blueprints for its application in web-based environments. Based on a review of both literature and websites conceived to design contents by users, the paper compiles a number of guidelines to address the development of web tools that support meta-design.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Costabile, M.F., Fogli, D., Lanzilotti, R., Marcante, A., Mussio, P., Parasiliti Provenza, L., Piccinno, A.: Meta-design to face co-evolution and communication gaps between users and designers. In: Stephanidis, C. (ed.) HCI 2007. LNCS, vol. 4554, pp. 46–55. Springer, Heidelberg (2007)

    Chapter  Google Scholar 

  2. De Kerckhove, D.: Networked Art and Virtual Communities. In: Faure, C. (ed.) Arslab: I Sensi del Virtuale, pp. 103–110 (1995)

    Google Scholar 

  3. Fischer, G.: Distances and Diversity: Sources for Social Creativity. In: Proceedings of Creativity & Cognition, pp. 128–136. ACM Press, New York (2005)

    Google Scholar 

  4. Fischer, G.: End-User Development and Meta-Design: Foundations for Cultures of Participation. Journal of Organizational and End User Computing 22(1), 52–82 (2010)

    Article  Google Scholar 

  5. Fischer, G., Giaccardi, E., Ye, Y., Sutcliffe, A.G., Mehandjiev, N.: Meta-Design: A Manifesto for End-User Development. Communications of the ACM 47(9), 33–37 (2004)

    Article  Google Scholar 

  6. Youngblood, G.: Metadesign: Toward a Postmodernism of Reconstruction. Ars Electronica Catalog. Linzer Veranstaltungsgesellschaft (1986)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2011 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Díez, D., Díaz, P., Aedo, I. (2011). Meta-design Blueprints: Principles and Guidelines for Co-design in Virtual Environments. In: Costabile, M.F., Dittrich, Y., Fischer, G., Piccinno, A. (eds) End-User Development. IS-EUD 2011. Lecture Notes in Computer Science, vol 6654. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-21530-8_26

Download citation

  • DOI: https://doi.org/10.1007/978-3-642-21530-8_26

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-21529-2

  • Online ISBN: 978-3-642-21530-8

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics