Abstract
This paper investigates the integration of hand-held haptic devices in daily work activities in the form of personal digital assistants (PDAs) and smart phones that help professionals perform their tasks in a more effective way. Such devices provide significant advantages of high portability, availability and familiarity, since their users already use them as mobile phones. The aforementioned issues will be studied in the context of a Tennis Coaching Assistant, an application running on an iPhone that provides management and scheduling capabilities for tennis trainers and allows a comprehensive overview of the execution of on-court drills and coaching programs. The paper describes the usability evaluation methodology applied and documents the results focusing on interaction difficulties and practical obstacles reported by the users as well as suggestions for future versions of the application, which generally received quite positive feedback.
Chapter PDF
Similar content being viewed by others
References
iPhone Dev Center, iPhone Human Interface Guidelines, Apple (2010)
iPhone Dev Center: iPhone Human Interface Guidelines for Web Applications, Apple (2010)
iOS Reference Library: iOS Human Interface Guidelines, Apple (2011)
Parrish, C., Ellis, B., Peters, K., Siebert, J., Wilson, E.: iPhone User Interface. Apress (2010)
Haywood, A., Boguslawski, G.: “I Love My iPhone.. But There Are Certain Things That ‘Niggle’ Me”. In: Jacko, J.A. (ed.) HCI International 2009. LNCS, vol. 5610, pp. 421–430. Springer, Heidelberg (2009)
Nihalani, P., Mayrath, M.: Statistics I: Findings from Using an iPhone App in a Higher Education Course, GetYa Learn On (2010)
Norman, D., Nielsen, J.: Gestural Interfaces: A Step Backwards in Usability. In: Interactions, vol. 17(5) (September / October 2010)
Piper, I.: Learn Xcode Tools for Mac OS X and iPhone Development. Apress (2009)
Barnard, D., Bondo, J., Burcaw, D., Kaneda, D., Kemper, C., Novikoff, T., Dalrymple, M., Knaster, S.: Learn Objective-C on the Mac. Apress (2009)
Mark, D., LaMarche, J.: Beginning iPhone Development: Exploring the iPhone SDK. Apress (2009)
iPhoneDev Center (n.d.), iOS Cocoa Touch, Apple, http://developer.apple.com/technologies/ios/cocoa-touch.html
Rosenberg, D., Stephens, M.: Use Case Driven Object Modeling with UML: Theory and Practice. Apress (2007)
Brooke, J.: SUS: a "quick and dirty" usability scale. In: Jordan, P.W., Thomas, B., Weerdmeester, B.A., McClelland, A.L. (eds.) Usability Evaluation in Industry. Taylor and Francis, London (1996)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2011 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Faliagka, E., Karkoulias, P., Rigkou, M., Sirmakessis, S., Tzimas, G., Tsakalidis, A. (2011). Investigating the Integration of Hand-Held Haptic Devices in Daily Work Activities: The Case of a Tennis Coaching Assistant on iPhone. In: Marcus, A. (eds) Design, User Experience, and Usability. Theory, Methods, Tools and Practice. DUXU 2011. Lecture Notes in Computer Science, vol 6769. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-21675-6_64
Download citation
DOI: https://doi.org/10.1007/978-3-642-21675-6_64
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-21674-9
Online ISBN: 978-3-642-21675-6
eBook Packages: Computer ScienceComputer Science (R0)