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Causal Modeling of User Data from a Math Learning Environment with Game-Like Elements

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Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 6738))

Abstract

We have created a math learning environment with game-like elements such as narrative, visual feedback, personalization, collection, etc. We made a study with four different versions of the tutor with different degree of ‘game-like’ and found that students preferred more ‘game-like’ tutor but we were not able to detect any conclusive difference in learning. Based on the data we collected through survey, logs and tests, we also built a causal model to understand the interrelationships between different student and tutor variables.

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References

  1. O’Neil, H., Wainess, R., Baker, E.: Classification of learning outcomes: Evidence from the computer games literature. The Curriculum Journal 16(4), 455–474 (2005)

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  2. Pearl, J.: Causality. Cambridge University Press, Cambridge (2000)

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  3. Sprites, P., Glymour, C., Scheines, R.: Causation, Prediction, and Search. MIT Press, Cambridge (2001)

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© 2011 Springer-Verlag Berlin Heidelberg

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Rai, D., Beck, J.E. (2011). Causal Modeling of User Data from a Math Learning Environment with Game-Like Elements. In: Biswas, G., Bull, S., Kay, J., Mitrovic, A. (eds) Artificial Intelligence in Education. AIED 2011. Lecture Notes in Computer Science(), vol 6738. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-21869-9_91

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  • DOI: https://doi.org/10.1007/978-3-642-21869-9_91

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-21868-2

  • Online ISBN: 978-3-642-21869-9

  • eBook Packages: Computer ScienceComputer Science (R0)

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