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Balanced Hierarchical Method of Collision Detection in Virtual Environment

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Part of the book series: Communications in Computer and Information Science ((CCIS,volume 181))

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Abstract

Determine the successful configuration between rigid bodies that come into contact is always a fundamental problem in computer visualization problem. Given the simulation that needs to maintain the speed of intersection, it is not always fast enough to compute the complete iteration between moving polyhedral. In this paper, we introduced a splitting algorithm that is able to successfully divide the hierarchical construction in virtual environment. By enhancing the capabilities of splitting rules of Bounding-Volume Hierarchies (BVH), the construction of BVH is improved and is able to provide fast collision detection method between two successive configurations.

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© 2011 Springer-Verlag Berlin Heidelberg

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Sulaiman, H.A., Bade, A. (2011). Balanced Hierarchical Method of Collision Detection in Virtual Environment. In: Zain, J.M., Wan Mohd, W.M.b., El-Qawasmeh, E. (eds) Software Engineering and Computer Systems. ICSECS 2011. Communications in Computer and Information Science, vol 181. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-22203-0_43

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  • DOI: https://doi.org/10.1007/978-3-642-22203-0_43

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-22202-3

  • Online ISBN: 978-3-642-22203-0

  • eBook Packages: Computer ScienceComputer Science (R0)

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