Abstract
In humans as well as animals, emotions greatly influence decision making on both a conscious and subconscious level. In this paper we use findings within psychology and neuroscience to create a model for modeling and using emotion maps for agent pathfinding.We propose a model that combines these emotion maps depending on the agent’s current emotions.We aim for a more varied and more natural agent behavior. Our hope is to create interesting behavior for games or game-like scenarios.
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Johansson, A., Dell’Acqua, P. (2012). Pathfinding with Emotion Maps. In: Plemenos, D., Miaoulis, G. (eds) Intelligent Computer Graphics 2011. Studies in Computational Intelligence, vol 374. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-22907-7_8
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DOI: https://doi.org/10.1007/978-3-642-22907-7_8
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