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Managing and Mining Multiplayer Online Games

  • Conference paper

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 6849))

Abstract

Modern massive-multiplayer-online games (MMOs) allow thousands of users to simultaneously interact within a virtual spatial environment. Developing an MMO servers yields a lot of new challenges in managing and mining spatial temporal data. In this paper, we describe problems of handling spatial data in an MMO and outline why analyzing spatial patterns is an important task for keeping an MMO successful over a long period of time. Though many of these problems share a close connection to well-known tasks in temporal and spatial databases, there are many significant differences as well. Thus, we will describe the similarities to established problems and outline new challenges for managing and mining spatial temporal data in MMOs.

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References

  1. Salles, M.V., Cao, T., Sowell, B., Demers, A., Gehrke, J., Koch, C., White, W.: An Evaluation of Checkpoint Recovery for Massively Multiplayer Online Games. In: 35th international conference on very large databases (VLDB 2009), Lyon, France (2009)

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  2. Wang, G., Salles, M.A.V., Sowell, B., Wang, X., Cao, T., Demers, A.J., Gehrke, J., White, W.M.: Behavioral simulations in mapreduce. PVLDB 3(1), 952–963 (2010)

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© 2011 Springer-Verlag Berlin Heidelberg

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Kriegel, HP., Schubert, M., Züfle, A. (2011). Managing and Mining Multiplayer Online Games. In: Pfoser, D., et al. Advances in Spatial and Temporal Databases. SSTD 2011. Lecture Notes in Computer Science, vol 6849. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-22922-0_26

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  • DOI: https://doi.org/10.1007/978-3-642-22922-0_26

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-22921-3

  • Online ISBN: 978-3-642-22922-0

  • eBook Packages: Computer ScienceComputer Science (R0)

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