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The Development of the AR-Fitness System in Education

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Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 6872))

Abstract

The use of information technology (IT) in education has been known for nearly half a century and is well known for creating a wide range of learning opportunities. Augmented reality (AR) has been recognized as an advance technology allowing learners to interact with both virtual and real worlds, while at the same time bringing in potential enhancements to the learning process. In addition to the effect of AR on learning, many recent studies have reported the fruitful outcomes of AR applications in healthcare. Combining these two essential merits by the use of AR technology, this research aims to develop an AR system which would allow learners to benefit from both cognitive learning and the effective fitness exercises. We develop a prototype AR system consisting of four types of effective fitness exercises in conjunction with five categories of Physical Education knowledge.

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© 2011 Springer-Verlag Berlin Heidelberg

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Hsiao, KF., Chen, NS. (2011). The Development of the AR-Fitness System in Education. In: Chang, M., Hwang, WY., Chen, MP., Müller, W. (eds) Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications. Edutainment 2011. Lecture Notes in Computer Science, vol 6872. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-23456-9_2

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  • DOI: https://doi.org/10.1007/978-3-642-23456-9_2

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-23455-2

  • Online ISBN: 978-3-642-23456-9

  • eBook Packages: Computer ScienceComputer Science (R0)

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