Skip to main content

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 6872))

Abstract

Glove puppetry in Taiwan is a popular performing art. In this paper, we present a physically-based virtual glove puppet system which simulates the dynamics of glove puppet and allows user to interactively observe and manipulate the motion of the virtual puppet. With physics simulation techniques, we can generate realistic motion of the virtual puppet with high-level inputs. In our system, the puppet is modeled as a multi-body object with many degrees of freedom among parts. The physical simulation of the puppet clothes is controlled by a mesh, which is used to define a set of particles and limitations among them. Furthermore, we apply texture and normal maps to clothes to enrich the appearance. We demonstrate the effectiveness of our system by showing a plausible running motion of the virtual glove puppet and various styles of puppet costume in our system.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Lin, C.C., Li, T.Y., Hou, G.C.: An Initial Investigation of Using Computer Animation to Assist Puppetry Learning – Using Hand Puppet Show as an Example. In: Proc. of the 13th Global Chinese Conf. on Computers in Education (2009)

    Google Scholar 

  2. Rick Parent Computer Animation: Algorithm and Techniques. Morgan Kaufmann Publishers, San Francisco (2002)

    Google Scholar 

  3. Luo, Z., Chen, I.M., Yeo, S.H., Lin, C.C., Li, T.Y.: Building Hand Motion-Based Character Animation: The Case of Puppetry. In: Proc. of 2010 Intl. Conf on Cyberworlds (2010)

    Google Scholar 

  4. NVIDIA Corporation.: PhysX Documentation (2008)

    Google Scholar 

  5. Heidrich, W., Seidel, H.P.: Realistic, Hardware-accelerated Shading and Lighting. In: Proc. of the 26th Annual Conf. on Computer Graphics and Interactive Techniques, pp. 171–178 (1999)

    Google Scholar 

  6. Rost, R.J., Licea-Kane, B.: OpenGL Shading Language, 3rd edn. Addison-Wesley, Reading (2009)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2011 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Huang, SH., Chi, MT., Li, TY. (2011). Physically-Based Virtual Glove Puppet. In: Chang, M., Hwang, WY., Chen, MP., Müller, W. (eds) Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications. Edutainment 2011. Lecture Notes in Computer Science, vol 6872. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-23456-9_8

Download citation

  • DOI: https://doi.org/10.1007/978-3-642-23456-9_8

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-23455-2

  • Online ISBN: 978-3-642-23456-9

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics