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A Computer Model of the Interpersonal Effect of Emotion Displayed in a Social Dilemma

  • Conference paper
Affective Computing and Intelligent Interaction (ACII 2011)

Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 6974))

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Abstract

The paper presents a computational model for decision-making in a social dilemma that takes into account the other party’s emotion displays. The model is based on data collected in a series of recent studies where participants play the iterated prisoner’s dilemma with agents that, even though following the same action strategy, show different emotion displays according to how the game unfolds. We collapse data from all these studies and fit, using maximum likelihood estimation, probabilistic models that predict likelihood of cooperation in the next round given different features. Model 1 predicts based on round outcome alone. Model 2 predicts based on outcome and emotion displays. Model 3 also predicts based on outcome and emotion but, considers contrast effects found in the empirical studies regarding the order with which participants play cooperators and non-cooperators. To evaluate the models, we replicate the original studies but, substitute the humans for the models. The results reveal that Model 3 best replicates human behavior in the original studies and Model 1 does the worst. The results, first, emphasize recent research about the importance of nonverbal cues in social dilemmas and, second, reinforce that people attend to contrast effects in their decision-making. Theoretically, the model provides further insight into how people behave in social dilemmas. Pragmatically, the model could be used to drive an agent that is engaged in a social dilemma with a human (or another agent).

This research supported by the Air Force Office of Scientific Research under grant FA9550-09-1-0507 and the National Science Foundation under grant IIS-0916858. The content does not necessarily reflect the position or the policy of the Government, and no official endorsement should be inferred.

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de Melo, C.M., Carnevale, P., Antos, D., Gratch, J. (2011). A Computer Model of the Interpersonal Effect of Emotion Displayed in a Social Dilemma. In: D’Mello, S., Graesser, A., Schuller, B., Martin, JC. (eds) Affective Computing and Intelligent Interaction. ACII 2011. Lecture Notes in Computer Science, vol 6974. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-24600-5_10

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  • DOI: https://doi.org/10.1007/978-3-642-24600-5_10

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-24599-2

  • Online ISBN: 978-3-642-24600-5

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