Abstract
We present a novel, biomechanically-inspired, kinematic- based, example-driven walking synthesis model. Our model is ideally suited towards interactive applications such as games. It synthesizes motion interactively without a priori knowledge of the trajectory. The model is very efficient, producing foot-skate free, smooth motion over a large, continuous range of speeds and while turning, in as little as 5 μs. We’ve formulated our model so that an artist has extensive control over how the walking gait manifests itself at all speeds.
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Curtis, S., Lin, M., Manocha, D. (2011). Walk This Way: A Lightweight, Data-Driven Walking Synthesis Algorithm. In: Allbeck, J.M., Faloutsos, P. (eds) Motion in Games. MIG 2011. Lecture Notes in Computer Science, vol 7060. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-25090-3_34
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DOI: https://doi.org/10.1007/978-3-642-25090-3_34
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