Skip to main content

A Research Framework for Playful Persuasion Based on Psychological Needs and Bodily Interaction

  • Conference paper

Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 7065))

Abstract

This paper presents a research framework that relates interactive systems to behavioral change with psychological needs and bodily interaction as intermediating variables. The framework is being developed in a multidisciplinary research project that focuses on how to design intelligent play environments that promote physical and social activities. Here, the framework serves to generate design relevant research questions and to guide communication amongst group members.

This is a preview of subscription content, log in via an institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD   54.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD   69.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Bekker, T., Sturm, J., Eggen, B.: Designing playful interactions for social interaction and physical play. Personal and Ubiquitous Computing 14(5), 385–396 (2010)

    Article  Google Scholar 

  2. Weber, W., Rabaey, J.M., Aarts, E.H.L.: Ambient intelligence. Springer, Heidelberg (2005)

    Book  Google Scholar 

  3. Gershenfeld, N., Krikorian, R., Cohen, D.: The Internet of things. Scientific American 291(4), 76–81 (2004)

    Article  Google Scholar 

  4. Weiser, M.: The computer for the 21st century. Scientific American (1991)

    Google Scholar 

  5. Oinas-Kukkonen, H., Harjumaa, M.: A Systematic Framework for Designing and Evaluating Persuasive Systems. In: Oinas-Kukkonen, H., Hasle, P., Harjumaa, M., Segerståhl, K., Øhrstrøm, P. (eds.) PERSUASIVE 2008. LNCS, vol. 5033, pp. 164–176. Springer, Heidelberg (2008)

    Chapter  Google Scholar 

  6. Fogg, B.J.: Persuasive technology: Using computers to change what we think and do. Morgan Kaufmann, New York (2010)

    Google Scholar 

  7. Oinas-Kukkonen, H.: Behavior Change Support Systems: A Research Model and Agenda. In: Ploug, T., Hasle, P., Oinas-Kukkonen, H. (eds.) PERSUASIVE 2010. LNCS, vol. 6137, pp. 4–14. Springer, Heidelberg (2010)

    Chapter  Google Scholar 

  8. Verbeek, P.P.: What things do: Philosophical reflections on technology, agency, and design. Pennsylvania State University Press (2005)

    Google Scholar 

  9. Alkire, S.: Dimensions of Human Development. World Development 30(2), 181–205 (2002)

    Article  Google Scholar 

  10. Howes, D. (ed.): Empire of the senses: The sensual culture reader. Berg Publishers, Oxford (2004)

    Google Scholar 

  11. Ward, S., Light, L., Goldstine, J.: What high-tech managers need to know about brands. Harvard Business Review, 85–95 (1999)

    Google Scholar 

  12. Lockton, D., Harrison, D., Stanton, N.: Design with Intent: Persuasive Technology in a Wider Context. In: Oinas-Kukkonen, H., Hasle, P., Harjumaa, M., Segerståhl, K., Øhrstrøm, P. (eds.) PERSUASIVE 2008. LNCS, vol. 5033, pp. 274–278. Springer, Heidelberg (2008)

    Chapter  Google Scholar 

  13. Fogg, B.J.: The behavior grid: 35 ways behavior can change. In: Persuasive 2009, p. 42. ACM Press (2009)

    Google Scholar 

  14. Sheldon, K.M., Kasser, T., Elliot, A.J., Kim, Y.: What is satisfying about satisfying events? Testing 10 candidate psychological needs. Journal of Personality and Social Psychology 80(2), 325–339 (2001)

    Article  Google Scholar 

  15. Laschke, M., Hassenzahl, M.: Mayor or patron? The difference between a badge and a meaningful story. In: CHI 2011 (Extended Abstracts): Conference on Computer Human Interaction. ACM Press, Vancouver (2011)

    Google Scholar 

  16. Korhonen, H., Montola, M., Arrasvuori, J.: Understanding playful experiences through digital games. In: Designing Pleasurable Products and Interfaces, Compiegne, France, pp. 274–285 (2009)

    Google Scholar 

  17. Johnston, V.S.: The origin and function of pleasure. Cognition & Emotion 17(2), 167–179 (2003)

    Article  Google Scholar 

  18. Berridge, K.C.: Pleasures of the brain. Brain and Cognition 52(1), 106–128 (2003)

    Article  Google Scholar 

  19. Rozendaal, M.C., Schifferstein, H.N.J.: Pleasantness in bodily experience: A phenomenological inquiry. International Journal of Design 4(2), 55–63 (2010)

    Google Scholar 

  20. Norman, D.A.: Emotional design: Why we love (or hate) everyday things. Basic Books, New York (2004)

    Google Scholar 

  21. Frens, J.W., Overbeeke, C.J.: Setting the stage for the design of highly interactive systems. In: Proceedings of International Association of Societies of Design Research, Seoul, Korea, pp. 1–10 (2009)

    Google Scholar 

  22. Forlizzi, J.: The product ecology: Understanding social product use and supporting design culture. International Journal of Design 2(1), 11–20 (2008)

    Google Scholar 

  23. Roto, V., Law, E., Vermeeren, A.P.O.S., Hoonhout, J. (eds.): User experience white paper. Bringing clarity to the concept of user experience. Result from Dagstuhl Seminar on Demarcating User Experience, September 15-18 (2010), http://www.allaboutux.org/uxwhitepaper

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2011 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Rozendaal, M., Vermeeren, A., Bekker, T., de Ridder, H. (2011). A Research Framework for Playful Persuasion Based on Psychological Needs and Bodily Interaction. In: Salah, A.A., Lepri, B. (eds) Human Behavior Understanding. HBU 2011. Lecture Notes in Computer Science, vol 7065. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-25446-8_13

Download citation

  • DOI: https://doi.org/10.1007/978-3-642-25446-8_13

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-25445-1

  • Online ISBN: 978-3-642-25446-8

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics