Abstract
Automated load tests for online games can resduce costs because it doesn’t need real players. We will introduce our online game testing tool, EasyQA and show a case study to testing real online game before it is published.
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© 2011 Springer-Verlag Berlin Heidelberg
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Choi, Y., Kim, H., Park, C., Jin, S. (2011). A Case Study: Online Game Testing Using Massive Virtual Player. In: Kim, Th., Adeli, H., Stoica, A., Kang, BH. (eds) Control and Automation, and Energy System Engineering. CES3 CA 2011 2011. Communications in Computer and Information Science, vol 256. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-26010-0_37
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DOI: https://doi.org/10.1007/978-3-642-26010-0_37
Publisher Name: Springer, Berlin, Heidelberg
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