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A Case Study: Online Game Testing Using Massive Virtual Player

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Book cover Control and Automation, and Energy System Engineering (CES3 2011, CA 2011)

Abstract

Automated load tests for online games can resduce costs because it doesn’t need real players. We will introduce our online game testing tool, EasyQA and show a case study to testing real online game before it is published.

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References

  1. Schultz, C.P., Bryant, R., Langdell, T.: Game Testing All in one, Thomson Course Technology PTR (2005)

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  7. World Fishing (Moonlight), http://cm.pmang.com/

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© 2011 Springer-Verlag Berlin Heidelberg

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Choi, Y., Kim, H., Park, C., Jin, S. (2011). A Case Study: Online Game Testing Using Massive Virtual Player. In: Kim, Th., Adeli, H., Stoica, A., Kang, BH. (eds) Control and Automation, and Energy System Engineering. CES3 CA 2011 2011. Communications in Computer and Information Science, vol 256. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-26010-0_37

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  • DOI: https://doi.org/10.1007/978-3-642-26010-0_37

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-26009-4

  • Online ISBN: 978-3-642-26010-0

  • eBook Packages: Computer ScienceComputer Science (R0)

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