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The Effect of Educational Game on the Intrinsic Motivation by Learner’s Traits: Focus on Personality Types

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Grid and Distributed Computing (GDC 2011)

Part of the book series: Communications in Computer and Information Science ((CCIS,volume 261))

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Abstract

The purpose of this study was to identify the effect of the action levels of educational game on the intrinsic motivation of the learners by personality types. In this study the action levels of the educational game and the learners’ personality types are main variables to be explored. The result of this research, there are meaningful difference in intrinsic motivation between learners who use games on the higher level of action and learners on the lower level of action in game-based learning. And also, the intrinsic motivation of extrovert learners’ improved more than that of introvert learners’ in game-based learning. It is expected that the results of this study would suggest how to utilize educational games in teaching and learning. It is considered that the result can be enough information for learners, parents of students and teachers who try to use and develop educational games. For example, it can be an idea to construct menus considering characteristics of learners in various steps of designing and developing educational games. And it can help to improve learners’ intrinsic motivation especially if games are developed, distinguishing games for extrovert learners from those for introvert learners.

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Park, Hs., Park, Jh., Kim, YT. (2011). The Effect of Educational Game on the Intrinsic Motivation by Learner’s Traits: Focus on Personality Types. In: Kim, Th., et al. Grid and Distributed Computing. GDC 2011. Communications in Computer and Information Science, vol 261. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-27180-9_35

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  • DOI: https://doi.org/10.1007/978-3-642-27180-9_35

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-27179-3

  • Online ISBN: 978-3-642-27180-9

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