Abstract
Mobile communication companies in Korea choose different mobile platforms from each other so that developers have to create contents for each of the platforms according to their different characteristics or undergo a converting process to provide the game contents to consumers. In this paper, in order to resolve such problems the game contents of the existing mobile platform, WIPI(Wireless Internet Platform for Interoperability), will be analyzed. Then a platform mapping engine will be implemented in order to convert the game contents for use on a smart platform, Windows Mobile. A mobile contents converter system has enabled contents to be transferred into smart platforms within a short time, so that the time and money it takes to launch services for different mobile communication companies can be reduced.
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This research was supported by Basic Science Research Program through the National Research Foundation of Korea(NRF) funded by the Ministry of Education, Science and Technology(No.20100023644).
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Lee, Y., Son, Y. (2011). A Platform Mapping Engine for the WIPI-to-Windows Mobile Contents Converter. In: Kim, Th., et al. Multimedia, Computer Graphics and Broadcasting. MulGraB 2011. Communications in Computer and Information Science, vol 262. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-27204-2_9
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DOI: https://doi.org/10.1007/978-3-642-27204-2_9
Publisher Name: Springer, Berlin, Heidelberg
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