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Application of Simulation and Virtual Reality to Physical Education and Athletic Training

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Part of the book series: Lecture Notes in Computer Science ((TEDUTAIN,volume 7145))

Abstract

This paper discusses the application of Virtual Reality and Physical System Simulation technology to Physical Education and Athletic Training as well as interactive methodological advances. In the paper, the simulation technology is applied into the directional movement, which simulate the directional movement in the virtual environment, making it come true for the player to display the scientific, rational, standardized basic technology, and for us to watch and demonstrate their display of the directional movement continuously and dynamically at multi-angle or any angle. Through direct and vivid audio-visual images, the athletes can establish clear imaginable thinking, and form standard, rational concept of directional movement training methods. In addition, in traditional teaching and training, knowledge and skills are only demonstrated statically. In our research work, the defect is overcome and the coach could know the actual situation of his training by using virtual reality.

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© 2012 Springer-Verlag Berlin Heidelberg

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Zhang, L., Liu, Q. (2012). Application of Simulation and Virtual Reality to Physical Education and Athletic Training. In: Pan, Z., Cheok, A.D., Müller, W., Chang, M., Zhang, M. (eds) Transactions on Edutainment VII. Lecture Notes in Computer Science, vol 7145. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-29050-3_3

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  • DOI: https://doi.org/10.1007/978-3-642-29050-3_3

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-29049-7

  • Online ISBN: 978-3-642-29050-3

  • eBook Packages: Computer ScienceComputer Science (R0)

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