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Evolving a Library of Artistic Scene Descriptors

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Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 7247))

Abstract

We describe the building of a library of 10,000 distinct abstract art images, and how these can be interpreted as describing the placement of objects in a scene for generative painting projects. Building the library to contain only markedly distinct images necessitated a machine learning approach, whereby two decision trees were derived to predict visual similarity in pairs of images. The first tree uses genotypical information to predict before image generation whether two images will be too similar. The second tree uses phenotypical information, namely how pairs of images differ when segmented using various distance thresholds. Taken together, the trees are highly effective at quickly predicting when two images are similar, and we used this in an evolutionary search where non-unique individuals are pruned, to build up the library. We show how the pruning approach can be used alongside a fitness function to increase the yield of images with certain properties, such as low/high colour variety, symmetry and contrast.

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© 2012 Springer-Verlag Berlin Heidelberg

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Colton, S. (2012). Evolving a Library of Artistic Scene Descriptors. In: Machado, P., Romero, J., Carballal, A. (eds) Evolutionary and Biologically Inspired Music, Sound, Art and Design. EvoMUSART 2012. Lecture Notes in Computer Science, vol 7247. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-29142-5_4

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  • DOI: https://doi.org/10.1007/978-3-642-29142-5_4

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-29141-8

  • Online ISBN: 978-3-642-29142-5

  • eBook Packages: Computer ScienceComputer Science (R0)

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