Abstract
An advanced interface for playable media is presented for enabling both musical performance and multiple agents’ play. A large format capacitive sensing panel provides a surface to project visualizations of swarm simulations as well as the sensing mechanism for introducing human players’ actions to the simulation. An evolutionary software interface is adapted to this project by integrating swarm algorithms to playable interface functionality with continuous auditory feedback. A methodology for using swarm agents’ information to model sound synthesis is presented. Relevant feature extraction techniques are discussed along with design criteria for choosing them. The novel configuration of the installation facilitates a unique interaction paradigm that sustains social engagement seamlessly alternating between cooperative and competitive play modes.
This is a preview of subscription content, log in via an institution.
Buying options
Tax calculation will be finalised at checkout
Purchases are for personal use only
Learn about institutional subscriptionsPreview
Unable to display preview. Download preview PDF.
References
Sayama, H.: Teaching emergence and evolution simultaneously through simulated breeding of artificial swarm behaviors. In: Proceedings of the Sixth International Conference on Complex Systems, ICCS 2006 (2006), http://necsi.org/events/iccs6/proceedings.html
Reynolds, C.: Flocks, herds and schools: A distributed behavioral model. In: SIGGRAPH 1987: Proceedings of the 14th Annual Conference on Computer Graphics and Interactive Techniques, pp. 25–34. Association for Computing Machinery (1987)
Vicsek, T., Czirok, A., Ben-Jacob, E., Cohen, I., Shochet, O.: Novel type of phase transition in a system of self-driven particles. Phys. Rev. Lett 75, 1226–1229 (1995)
Reynolds, C.: http://www.red3d.com/cwr/boids/ (accessed on April 15, 2011)
Sims, K.: Evolving Virtual Creatures. In: SIGGRAPH 1994: Proc. 21st Annual Conference on Computer Graphics and Interactive Techniques, pp. 15–22. Assoc. of Computing Machinery (1994)
Sommerer, C., Mignonneau, L., Stocker, G.: Christa Sommerer and Laurent Mignonneau-Interactive Art Research. Springer, New York (2009)
McCormack, J.: Impossible Nature. Australian Centre for the Moving Image (2004)
Choi, I.: Interactivity vs. Control: Human-Machine performance basis of emotion. In: Camurri, A. (ed.) Kansei, the Technology of Emotion (Proceedings of the AIMI International Workshop), pp. 24–35. Associazione di Informatica Musicale Italiana, Genoa (1997)
Camurri, A., Trocca, R., Volpe, G.: Full-body movement and music signals: an approach toward analysis and synthesis of expressive content. In: Proc. Intl. Workshop on Physicality and Tangibility in Interaction: Towards New Paradigms for Interaction Beyond the Desktop, CEC-I3, Siena (1999)
Newlove, J.: Laban for Actors and Dancers: Putting Laban’s Movement Theory into Practice. Nick Hern Books, London (1993)
Wanderley, M., Depalle, P.: Gestural Control of Sound Synthesis. In: Johannsen, G. (ed.) Proceedings of the IEEE Special Issue on Engineering and Music - Supervisory Control and Auditory Communication, vol. 92(4), pp. 632–644 (2004)
Choi, I.: Gestural Primitives and the context for computational processing in an interactive performance system. In: Battier, M., Wanderley, M. (eds.) Trends in Gestural Control of Music. IRCAM, Paris (2000)
Roads, C., Strawn, J.: Foundations of Computer Music. MIT Press, Cambridge (1988)
Sayama, H.: Decentralized Control and Interactive Design Methods for Large-Scale Heterogeneous Self-Organizing Swarms. In: Almeida e Costa, F., Rocha, L.M., Costa, E., Harvey, I., Coutinho, A. (eds.) ECAL 2007. LNCS (LNAI), vol. 4648, pp. 675–684. Springer, Heidelberg (2007)
Les Ateliers Numériques, http://www.ateliers-numeriques.net/index-lan.php (accessed on April 15, 2011)
Haken, H.: Synergetic Computers and Cognition. Springer, Berlin (1990)
Cook, P.: Real Sound Synthesis for Interactive Applications. A K Peters, Natick (2002)
Chowning, J.: Frequency Modulation Synthesis of the Singing Voice. In: Mathews, M., Pierce, J. (eds.) Current Directions in Computer Music Research, pp. 57–64. MIT Press, Cambridge (1989)
Bargar, R., Choi, I., Das, S., Goudeseune, C.: Model-based interactive sound for an immersive virtual environment. In: Proceedings of the 1994 International Computer Music Conference. International Computer Music Assoc, Aarhus (1994)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2012 ICST Institute for Computer Science, Social Informatics and Telecommunications Engineering
About this paper
Cite this paper
Choi, I., Bargar, R. (2012). A Playable Evolutionary Interface for Performance and Social Engagement. In: Camurri, A., Costa, C. (eds) Intelligent Technologies for Interactive Entertainment. INTETAIN 2011. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 78. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-30214-5_19
Download citation
DOI: https://doi.org/10.1007/978-3-642-30214-5_19
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-30213-8
Online ISBN: 978-3-642-30214-5
eBook Packages: Computer ScienceComputer Science (R0)