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\(\texttt{\rm Tron}\), a Combinatorial Game on Abstract Graphs

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Fun with Algorithms (FUN 2012)

Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 7288))

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Abstract

We study the combinatorial two-player game \(\texttt{\rm tron}\). We answer the extremal question on general graphs and also consider smaller graph classes. Bodlaender and Kloks conjectured in [2] PSPACE- completeness. We prove this conjecture.

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References

  1. Bodlaender, H.L.: Complexity of path-forming games. Theor. Comput. Sci. 110(1), 215–245 (1993)

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  2. Bodlaender, H.L., Kloks, T.: Fast algorithms for the tron game on trees. Technical report, Utrecht University, Department of Computer Science (1990)

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  3. Lisberger, S.: Tron. Disney (1982)

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  4. Sipser, M.: Introduction to the theory of computation, vol. 2. PWS Publishing Company (1997)

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© 2012 Springer-Verlag Berlin Heidelberg

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Miltzow, T. (2012). \(\texttt{\rm Tron}\), a Combinatorial Game on Abstract Graphs. In: Kranakis, E., Krizanc, D., Luccio, F. (eds) Fun with Algorithms. FUN 2012. Lecture Notes in Computer Science, vol 7288. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-30347-0_29

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  • DOI: https://doi.org/10.1007/978-3-642-30347-0_29

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-30346-3

  • Online ISBN: 978-3-642-30347-0

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