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The Sharing-Mart System: Digital Content Sharing, Online Auctions, and Incentives

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Game Theory for Networks (GameNets 2011)

Abstract

This paper introduces Sharing-Mart (S-Mart), an online digital trading platform developed at Princeton University to perform social file sharing experiments on top of technological networks as overlays. It describes the S-Mart system, the experiments conducted, and incentivization aspects which can be investigated using S-Mart. In the first part of the paper, the S-Mart system and the experiments conducted are explained, and the economic behaviors and dynamics of package auctions run on S-Mart are described. The major experimental observation that stands out here is that Internet users are less incentivized to share content on competitive applications, whose success depends on the co-operation of other users in the system. To alleviate incentivization issues in these applications, in the second part of the paper a mathematical framework is proposed that derives user population threshold values, which hint at the necessity of a certain base population strength in S-Mart for co-operation to take place amongst all the users. An outline of two experiments to validate the theory is presented.

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© 2012 ICST Institute for Computer Science, Social Informatics and Telecommunications Engineering

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Leberknight, C., Pal, R., Chiang, M., Poor, H.V. (2012). The Sharing-Mart System: Digital Content Sharing, Online Auctions, and Incentives. In: Jain, R., Kannan, R. (eds) Game Theory for Networks. GameNets 2011. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 75. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-30373-9_11

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  • DOI: https://doi.org/10.1007/978-3-642-30373-9_11

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-30372-2

  • Online ISBN: 978-3-642-30373-9

  • eBook Packages: Computer ScienceComputer Science (R0)

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