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A Serious Game for Teaching Conflict Resolution to Children

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Book cover Intelligent Tutoring Systems (ITS 2012)

Part of the book series: Lecture Notes in Computer Science ((LNPSE,volume 7315))

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Abstract

To learn how to manage conflict situations is essential for a healthier society. In this paper, we present a serious game scenario that aims at reinforcing this pro-social behaviour in children by using emotional agents as NPCs.

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References

  1. Coombs, C.H., Avrunin, G.S.: The Structure of Conflict. Psychology Press (1988)

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  2. Dias, J., Paiva, A.: Feeling and Reasoning: A Computational Model for Emotional Characters. In: Bento, C., Cardoso, A., Dias, G. (eds.) EPIA 2005. LNCS (LNAI), vol. 3808, pp. 127–140. Springer, Heidelberg (2005)

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  3. Lieberman, D.A.: What can we learn from playing interactive games? In: Playing Video Games: Motives, Responses, and Consequences, pp. 379–397 (2006)

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  4. Tessier, C., Müller, H.J., Fiorino, H., Chaudron, L.: Agent’s Conflicts: New Issues, pp. 2–20. Springer (2001)

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© 2012 Springer-Verlag Berlin Heidelberg

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Campos, J., Campos, H., Martinho, C., Paiva, A. (2012). A Serious Game for Teaching Conflict Resolution to Children. In: Cerri, S.A., Clancey, W.J., Papadourakis, G., Panourgia, K. (eds) Intelligent Tutoring Systems. ITS 2012. Lecture Notes in Computer Science, vol 7315. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-30950-2_130

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  • DOI: https://doi.org/10.1007/978-3-642-30950-2_130

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-30949-6

  • Online ISBN: 978-3-642-30950-2

  • eBook Packages: Computer ScienceComputer Science (R0)

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