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Motivational Factors for Learning by Teaching

The Effect of a Competitive Game Show in a Virtual peer-Learning Environment

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Part of the book series: Lecture Notes in Computer Science ((LNPSE,volume 7315))

Abstract

To study the impact of extrinsic motivational intervention, a competitive Game Show was integrated into an on-line learning environment where students learn algebra equation solving by teaching a synthetic peer learner, called SimStudent. In the Game Show, a pair of SimStudents competed with each other by solving challenging problems to achieve higher ratings. To evaluate the effectiveness of the Game Show in the context of learning by teaching, we conducted a classroom study with 141 students in 7thto 9th grade. The results showed that to facilitate students’ learning, the Game Show setting must be carefully designed so that (1) the Game Show goal and learning goal are aligned, and (2) it fosters a symbiotic scenario in which both winners and losers of the game show learn.

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© 2012 Springer-Verlag Berlin Heidelberg

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Matsuda, N., Yarzebinski, E., Keiser, V., Raizada, R., Stylianides, G., Koedinger, K.R. (2012). Motivational Factors for Learning by Teaching. In: Cerri, S.A., Clancey, W.J., Papadourakis, G., Panourgia, K. (eds) Intelligent Tutoring Systems. ITS 2012. Lecture Notes in Computer Science, vol 7315. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-30950-2_14

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  • DOI: https://doi.org/10.1007/978-3-642-30950-2_14

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-30949-6

  • Online ISBN: 978-3-642-30950-2

  • eBook Packages: Computer ScienceComputer Science (R0)

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