Skip to main content

Inferring Personality of Online Gamers by Fusing Multiple-View Predictions

  • Conference paper

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 7379))

Abstract

Reliable personality prediction can have direct impact on many adaptive systems, such as targeted advertising, interface personalization and content customization. We propose an algorithm to infer a user’s personality profile more reliably by fusing analytical predictions from multiple sources including behavioral traces, textual data, and social networking information. We applied and validated our approach using a real data set obtained from 1,040 World of Warcraft players. Besides behavioral and social networking information, we found that text analysis of character names yields the strongest personality cues.

This is a preview of subscription content, log in via an institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD   39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD   54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Back, M.D., Schmukle, S.C., Egloff, B.: How extraverted is honey.bunny77@hotmail.de? Inferring personality from e-mail addresses. Journal of Research in Personality 42(4), 1116–1122 (2008)

    Article  Google Scholar 

  2. Back, M.D., Stopfer, J.M., Vazire, S., Gaddis, S., Schmukle, S.C., Egloff, B., Gosling, S.D.: Facebook profiles reflect actual personality, not self-idealization. Psychological Science 21, 372–374 (2010)

    Article  Google Scholar 

  3. Castronova, E.: On virtual economies. Game Studies 3(2) (July 2002)

    Google Scholar 

  4. Cherny, L.: Conversation and community: chat in a virtual world. CSLI Pub. (1999)

    Google Scholar 

  5. Ducheneaut, N.: Massively multiplayer online games as living laboratories: opportunities and pitfalls. In: Online Worlds: Convergence of the Real and the Virtual. Springer (2010)

    Google Scholar 

  6. Ducheneaut, N., Yee, N., Nickell, E., Moore, R.: Building a MMO with mass appeal: a look at gameplay in World of Warcraft. Games and Culture 1(4), 1–38 (2006)

    Article  Google Scholar 

  7. Gladis, S.D.: Writetype: Personality Types and Writing Styles. HRD Press (1994)

    Google Scholar 

  8. Goldberg, L.R., Johnson, J.A., Eber, H.W., Hogan, R., Ashton, M.C., Cloninger, C.R., Gough, H.C.: The international personality item pool and the future of public-domain personality measures. Journal of Research in Personality 40, 84–96 (2006)

    Article  Google Scholar 

  9. Gosling, S.D., Ko, S.J., Mannarelli, T., Morris, M.E.: A room with a cue: Personality judgments based on offices and bedrooms. Journal of Personality and Social Psychology 82(3), 379–398 (2002)

    Article  Google Scholar 

  10. Hogan, R., Johnson, J., Briggs, S.: Handbook of Personality Psychology, 3rd edn. Academic Press (1997)

    Google Scholar 

  11. Hogg, R.V.: Introduction to Mathematical Statistics, 5th edn. Prentice Hall (1994)

    Google Scholar 

  12. Joachims, T.: Learning to Classify Text Using Support Vector Machines. Kluwer (2001)

    Google Scholar 

  13. John, O.P., Robins, R.W., Pervin, L.A.: Handbook of Personality: Theory and Research, 3rd edn. The Guilford Press (2010)

    Google Scholar 

  14. Kenny, D.A., Horner, C., Kashy, D.A., Chuan Chu, L.: Consensus at zero acquaintance: Replication, behavioral cues, and stability. Journal of Personality and Social Psychology, 88–97 (1992)

    Google Scholar 

  15. Kittler, J., Hatef, M., Duin, R.P.W., Matas, J.: On combining classifiers. IEEE Transactions on Pattern Analysis and Machine Intelligence 20, 226–239 (1998)

    Article  Google Scholar 

  16. Kuncheva, L.I.: A theoretical study on six classifier fusion strategies. IEEE Trans. Pattern Anal. Mach. Intell. 24, 281–286 (2002)

    Article  Google Scholar 

  17. Lepri, B., Mana, N., Cappelletti, A., Pianesi, F., Zancanaro, M.: Modeling the Personality of Participants During Group Interactions. In: Houben, G.-J., McCalla, G., Pianesi, F., Zancanaro, M. (eds.) UMAP 2009. LNCS, vol. 5535, pp. 114–125. Springer, Heidelberg (2009)

    Chapter  Google Scholar 

  18. Newman, M.: Networks: An Introduction. Oxford University Press (2010)

    Google Scholar 

  19. Rentfrow, P.J., Gosling, S.D.: Message in a ballad: The role of music preferences in interpersonal perception. Psychological Science 17(3), 236–242 (2006)

    Article  Google Scholar 

  20. Seay, A.F., Jerome, W.J., Lee, K.S., Kraut, R.E.: Project massive: A study of online gaming communities. In: Proc. of CHI 2004, pp. 1421–1424 (2004)

    Google Scholar 

  21. Taylor, T.L.: Play between worlds. The MIT Press, Cambridge

    Google Scholar 

  22. Vazire, S., Gosling, S.D.: E-perceptions: Personality impressions based on personal websites. Journal of Personality and Social Psychology 87(1), 123–132 (2004)

    Article  Google Scholar 

  23. Williams, D., Ducheneaut, N., Xiong, L., Zhang, Y., Yee, N., Nickell, E.: From treehouse to barracks: The social life of guilds in WoW. Games and Culture 1(4), 338–361 (2006)

    Article  Google Scholar 

  24. Wilson, T., Wiebe, J., Hoffmann, P.: Recognizing contextual polarity in phrase-level sentiment analysis. In: Proceedings of HLT-EMNLP, pp. 347–354 (2005)

    Google Scholar 

  25. Yang, Y., Pedersen, J.O.: A comparative study on feature selection in text categorization. In: Proc. of ICML 1997, pp. 412–420 (1997)

    Google Scholar 

  26. Yee, N.: The Norrathian Scrolls: A Study of EverQuest, www.nickyee.com/eqt/report.html

  27. Yee, N., Ducheneaut, N., Nelson, L., Likarish, P.: Introverted elves & conscientious gnomes: The expression of personality in world of warcraft. In: CHI 2011, pp. 753–762 (2011)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2012 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Shen, J., Brdiczka, O., Ducheneaut, N., Yee, N., Begole, B. (2012). Inferring Personality of Online Gamers by Fusing Multiple-View Predictions. In: Masthoff, J., Mobasher, B., Desmarais, M.C., Nkambou, R. (eds) User Modeling, Adaptation, and Personalization. UMAP 2012. Lecture Notes in Computer Science, vol 7379. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-31454-4_22

Download citation

  • DOI: https://doi.org/10.1007/978-3-642-31454-4_22

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-31453-7

  • Online ISBN: 978-3-642-31454-4

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics