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Playful Moments of Activity

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Constructing Ambient Intelligence (AmI 2011)

Part of the book series: Communications in Computer and Information Science ((CCIS,volume 277))

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Abstract

In our design-research studies, we aim to persuade teenagers to engage in playful moments of casual activity. In this article, we present one explorative prototype: walk-of-fame, a multimedia installation that creates virtual avatars in a corridor, depending on the walking style of passers-by. We intend to create playful active moments throughout the day, independent of time or location, supported by mobile and ambient technologies.

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References

  1. PlayFit project, http://www.playfitproject.nl (retrieved on June 1, 2011)

  2. Tieben, R., Sturm, J., Bekker, M.M., Schouten, B.A.M.: Eliciting casual activity through playful exploration, communication, personalization and expression. In: Proceedings of CHIsparks 2011, Arnhem, Netherlands (2011)

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© 2012 Springer-Verlag Berlin Heidelberg

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Tieben, R., Sturm, J., Bekker, T., Schouten, B. (2012). Playful Moments of Activity. In: Wichert, R., Van Laerhoven, K., Gelissen, J. (eds) Constructing Ambient Intelligence. AmI 2011. Communications in Computer and Information Science, vol 277. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-31479-7_40

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  • DOI: https://doi.org/10.1007/978-3-642-31479-7_40

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-31478-0

  • Online ISBN: 978-3-642-31479-7

  • eBook Packages: Computer ScienceComputer Science (R0)

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