Abstract
In our design-research studies, we aim to persuade teenagers to engage in playful moments of casual activity. In this article, we present one explorative prototype: walk-of-fame, a multimedia installation that creates virtual avatars in a corridor, depending on the walking style of passers-by. We intend to create playful active moments throughout the day, independent of time or location, supported by mobile and ambient technologies.
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Tieben, R., Sturm, J., Bekker, T., Schouten, B. (2012). Playful Moments of Activity. In: Wichert, R., Van Laerhoven, K., Gelissen, J. (eds) Constructing Ambient Intelligence. AmI 2011. Communications in Computer and Information Science, vol 277. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-31479-7_40
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DOI: https://doi.org/10.1007/978-3-642-31479-7_40
Publisher Name: Springer, Berlin, Heidelberg
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