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i-PE: A Decentralized Approach for Designing Adaptive and Persuasive Intelligent Play Environments

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Book cover Constructing Ambient Intelligence (AmI 2011)

Part of the book series: Communications in Computer and Information Science ((CCIS,volume 277))

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Abstract

This paper presents the approach of the intelligent Play Environments (i-PE) project. The aim of this project is to develop design guidelines for designing interactive environments that stimulate social and physical play. We want to create an environment that supports this play behavior and emphasizes on the flow of play by offering freedom in interaction. In this position paper, we describe our approach for designing such a play environment. We will introduce two focus areas for our research: playful persuasion and adaptation.

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Rijnbout, P., de Valk, L., de Graaf, M., Bekker, T., Schouten, B., Eggen, B. (2012). i-PE: A Decentralized Approach for Designing Adaptive and Persuasive Intelligent Play Environments. In: Wichert, R., Van Laerhoven, K., Gelissen, J. (eds) Constructing Ambient Intelligence. AmI 2011. Communications in Computer and Information Science, vol 277. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-31479-7_41

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  • DOI: https://doi.org/10.1007/978-3-642-31479-7_41

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-31478-0

  • Online ISBN: 978-3-642-31479-7

  • eBook Packages: Computer ScienceComputer Science (R0)

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