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Blunder Cost in Go and Hex

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Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 7168))

Abstract

In Go and Hex, we examine the effect of a blunder — here, a random move — at various stages of a game. For each fixed move number, we run a self-play tournament to determine the expected blunder cost at that point.

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© 2012 Springer-Verlag Berlin Heidelberg

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Brausen, H., Hayward, R.B., Müller, M., Qadir, A., Spies, D. (2012). Blunder Cost in Go and Hex. In: van den Herik, H.J., Plaat, A. (eds) Advances in Computer Games. ACG 2011. Lecture Notes in Computer Science, vol 7168. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-31866-5_19

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  • DOI: https://doi.org/10.1007/978-3-642-31866-5_19

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-31865-8

  • Online ISBN: 978-3-642-31866-5

  • eBook Packages: Computer ScienceComputer Science (R0)

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