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Designing Casanova: A Language for Games

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Book cover Advances in Computer Games (ACG 2011)

Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 7168))

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Abstract

Games are complex pieces of software which give life to animated virtual worlds. Game developers carefully search the difficult balance between quality and efficiency in their games.

In this paper we present the Casanova language. This language allows the building of games with three important advantages when compared to traditional approaches: simplicity, safety, and performance. We will show how to rewrite an official sample of the XNA framework, resulting in a smaller source and a higher performance.

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Maggiore, G., Spanò, A., Orsini, R., Costantini, G., Bugliesi, M., Abbadi, M. (2012). Designing Casanova: A Language for Games. In: van den Herik, H.J., Plaat, A. (eds) Advances in Computer Games. ACG 2011. Lecture Notes in Computer Science, vol 7168. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-31866-5_27

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  • DOI: https://doi.org/10.1007/978-3-642-31866-5_27

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-31865-8

  • Online ISBN: 978-3-642-31866-5

  • eBook Packages: Computer ScienceComputer Science (R0)

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