Abstract
Current educational systems are creating new teaching methodologies that can produce various types of experiential learning opportunities owing to the convergence of information technology with graphics, multimedia and virtual reality (VR) technologies. This paper introduces a situated experiential learning system based on a real-time three-dimensional (3D) virtual studio, developed by improving upon several technical shortcomings inherent in the previously developed virtual education system, KIS-VR 1010. The main improvements include system performance, the quality of 3D background templates and 3D background effects, and the control functions of the user interface. A remote control feature and a speech-recognition function are also incorporated into the new system. The proposed system was successfully tested in English classes at schools and language institutes that provide an enhanced learning environment. The visualization of a real-time 3D virtual space, the interactive user interface, and the speech-recognition feature were found to form the basis for an effective learning environment, facilitating self-regulated study by enhancing student engagement in the learning process.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
Korean Internet Software Co. English experiential learning system, http://www.kisvr.com/
VR Media Co., Virtual on air, http://www.vrmedia.co.kr
INTOSYSTEM Co., VR English, http://www.vrenglish.co.kr
TAMTUS (Total Unique IT Solution) Co., Virtual experiential learning system: Magic VR-UCC Studio, http://www.tamtus.com/default
Usage Guidance for KIS-VR 1010, Korea Internet Software, http://www.uniwide.co.kr/download/english/KIS_VR_m1.pdf
Jeong, J.-S., Park, C., Han, J.-J., Im, M.-S., Jang, R.-H., Kim, M., Yoo, K.-H.: Development of a 3D Virtual Studio System for Experiential Learning. In: Kim, T.-h., Adeli, H., Robles, R.J., Balitanas, M. (eds.) AST 2011. CCIS, vol. 195, pp. 78–87. Springer, Heidelberg (2011)
Keshner, E.A.: Virtual reality and physical rehabilitation: a new toy or a new research and rehabilitation tool. Journal of NeuroEngineering and Rehabilitation 1, 8 (2004)
Stieglitz, S., Lattermann, C., Kallischnigg, M.: Experiential Learning in Virtual Worlds – A Case Study for Entrepreneurial Training. In: Proceedings of the 16th Americas Conference on Information Systems (AMCIS), Paper 352, pp. 1–11 (2010)
Klaassens, J.B., Honderd, G., Azzouzi, A.E., Cheok, K.C., Smid, G.E.: 3D Modeling Visualization for Studying Controls of the Jumbo Container Crane. In: Proceedings of the American Control Conference 1999, pp. 1745–1758 (1999)
Gul, L.F., Gu, N., Williams, A.: Virtual Worlds as a Constructive Learning Platform: Evaluating of 3D Virtual Worlds on Design Teaching and Learning. Journal of Information Technology in Construction (ITcon) 13, 578–593 (2008)
Vickers, H., Languages, A.: VirtualQuests: Dialogic Language with 3D Virtual Worlds. Computer Resources for Language Learning 3, 75–81 (2010)
YBM Sisa.com Co., eSLS (e-Speaking Learning System), http://ybmsisa.com
Jung-Chul Cyber Institute, http://cyber.jungchul.com
Sam-Yuk Language Schoo, http://www.sda.co.kr
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2012 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Kim, M., Jeong, JS., Park, C., Jang, RH., Yoo, KH. (2012). A Situated Experiential Learning System Based on a Real-Time 3D Virtual Studio. In: Richards, D., Kang, B.H. (eds) Knowledge Management and Acquisition for Intelligent Systems. PKAW 2012. Lecture Notes in Computer Science(), vol 7457. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-32541-0_32
Download citation
DOI: https://doi.org/10.1007/978-3-642-32541-0_32
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-32540-3
Online ISBN: 978-3-642-32541-0
eBook Packages: Computer ScienceComputer Science (R0)