Abstract
We have developed a novel methodology combining hierarchical task networks with traditional dialogue trees that both partially automates dialogue authoring and improves the degree of dialogue structure reuse. The key to this methodology is a lightweight utterance semantics derived from collaborative discourse theory, making it a step towards dialogue generation based on cognitive models rather than manual authoring. We have implemented an open-source tool, called Disco for Games (D4g), to support the methodology and present a fully worked example of using this tool to generate a dialogue about baseball.
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Rich, C., Sidner, C.L. (2012). Using Collaborative Discourse Theory to Partially Automate Dialogue Tree Authoring. In: Nakano, Y., Neff, M., Paiva, A., Walker, M. (eds) Intelligent Virtual Agents. IVA 2012. Lecture Notes in Computer Science(), vol 7502. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-33197-8_34
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DOI: https://doi.org/10.1007/978-3-642-33197-8_34
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