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Mobile Worlds: Mobile Gaming and Learning?

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Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 7516))

Abstract

A mobility shift in the usage of media is characterizing today’s society and influences the way people communicate, amuse and learn. In this paper a basic correlation between mobile gaming and mobile learning is explored. Therefore a quantitative study among 597 students, as the most intense user of mobile media, was conducted. The results of the study show that mobile gamers are capable of a broader and more sophisticated range of activities regarding their mobile phone usage. Significant differences can be stated for the search of information, the organization of everyday life, the creative and entertaining usage, as well as the educational applications.

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Ganguin, S., Hoblitz, A. (2012). Mobile Worlds: Mobile Gaming and Learning?. In: Göbel, S., Müller, W., Urban, B., Wiemeyer, J. (eds) E-Learning and Games for Training, Education, Health and Sports. Edutainment GameDays 2012 2012. Lecture Notes in Computer Science, vol 7516. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-33466-5_12

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  • DOI: https://doi.org/10.1007/978-3-642-33466-5_12

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-33465-8

  • Online ISBN: 978-3-642-33466-5

  • eBook Packages: Computer ScienceComputer Science (R0)

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