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StoryTec: Authoring Adaptive Cross-Platform Games

  • Conference paper
E-Learning and Games for Training, Education, Health and Sports (Edutainment 2012, GameDays 2012)

Abstract

In this workshop we will present the Authoring Tool StoryTec, which allows subject-matter-experts without programming experience to create games based on their domain knowledge. With one possible application being teachers who want to present their lecture in a novel way, it offers the possibility to create games which adapt themselves according to the player’s knowledge or preferred style of play. In order to maintain ease of use StoryTec contains predefined templates, which the author can fill with his own content without needing to create the underlying structure himself. A recent update added minigames such as memory or puzzles and the ability to export the created game to multiple platforms like Windows, Mac, Android and Websites. The Workshop will include hands-on-exercises for which participants are encouraged to bring their own content like texts and images. We will also gather feedback and suggestions regarding new features, which will be considered for further versions of the Authoring Tool.

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© 2012 Springer-Verlag Berlin Heidelberg

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Mehm, F., Reuter, C. (2012). StoryTec: Authoring Adaptive Cross-Platform Games. In: Göbel, S., Müller, W., Urban, B., Wiemeyer, J. (eds) E-Learning and Games for Training, Education, Health and Sports. Edutainment GameDays 2012 2012. Lecture Notes in Computer Science, vol 7516. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-33466-5_22

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  • DOI: https://doi.org/10.1007/978-3-642-33466-5_22

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-33465-8

  • Online ISBN: 978-3-642-33466-5

  • eBook Packages: Computer ScienceComputer Science (R0)

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