Abstract
Can greater visual realism of a real-time architectural virtual walkthrough achieve similar high sensory impact, or qualia, as a fabricated 3D printed scale model of an urban landscape? The aim of this project is to answer that question by allowing a real existing city heritage landscape during a large urban planning project to be 3D modeled and subsequently be studied via a dual output: a fabricated real, physical scale model based on a latest high quality color 3D printer and an equivalent 3D virtual walkthrough of enhanced real-time visual realism based on a recent game engine. Conclusions of this experiment and user study suggest that a virtual, interactive simulation based on specific latest real-time rendering algorithms can indeed convey a similar user experience and feeling of “presence” that an equivalent architectural scale model offers, regarding fast appreciation of both space and structure.
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© 2012 Springer-Verlag Berlin Heidelberg
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Tato, M., Papanikolaou, P., Papagiannakis, G. (2012). From Real to Virtual Rapid Architectural Prototyping. In: Ioannides, M., Fritsch, D., Leissner, J., Davies, R., Remondino, F., Caffo, R. (eds) Progress in Cultural Heritage Preservation. EuroMed 2012. Lecture Notes in Computer Science, vol 7616. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-34234-9_52
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DOI: https://doi.org/10.1007/978-3-642-34234-9_52
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-34233-2
Online ISBN: 978-3-642-34234-9
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